Match engine update for FM2013 released
November 21, 2012 at 15:15

The much anticipated update for Football Manager 2013′s match engine was released last night. I still haven’t played much with it, having gone through only 3 matches, so I’ll provide a more thorough analysis later on. However, this new update didn’t have the best of starts. In those 3 matches, I had two extremely weird injuries. The first one featured one of my players getting injured on the second half kick-off. The player kicking off the ball passed it to him and he dropped to the floor right after passing it to a third player. The second weird injury event happened with an opponent’s striker, who got injured after heading a ball towards goal – with no defenders near him. I’m not sure if these are related to the match engine, though, or if it’s just a damn weird coincidence.

On these quick matches, I also ran into a couple of defensive issues. The first one was a rather stupid own goal, where the opponent’s striker gets a through ball, but my defender outruns him and reaches the ball first… only to “half tackle” it (not really a tackle, but also not a kick) into his own goal, instead of clearing the ball – which he could have done easily. The second one seems to be the “over pressing” on the central defenders. I haven’t played enough to confirm it, but it seems like the central defenders tend to over press the opponent, allowing themselves to being caught out of position.

Here’s the original update announcement on SI’s forum:

Tonight we have released this update and in terms of the Match Engine a quick overview. I expect you to note the following:

- Pressing is more aggressive, and D-lines will step up more aggressively on extreme settings which will of course be as effective or hazardous as your players allow….

- We have improved positioning of midfielders especially when defending so its less likely that you will be able to exploit gaps on the edge of the area or take advantage of overcrowding of defending in the area

- Players are a little more willing to try riskier passes in attacking areas depending on their tendencies and instructions. So if you want to retain possession bear this in mind when using touchline instructions etc.

- Player reactions to loose balls should be a better, but there may still be the odd anomaly so please post these in the bugs forum if you see them

- You will probably see less shots in this update, and if anything its a bit low vs RL but we decided this was ok in the context of how this ME version plays

- We had no time to work on goalie distribution for this update, apologies for that it will be looked at for the next one

- There are no significant ball physics behaviour changes in this update, but I believe the ( cosmetic ) false ball rotation in 2D classic is fixed.

Below is the full ME changelist….I hope you enjoy playing it. All constructive criticism and suggestions are very welcome as there will be a further update hopefully before Xmas. Feel free to use this thread for that……

Match v1313

- Refined position of d-line and also the lines in front of it when defending
- Brought wingers a bit deeper when defending
- Weaker players more likely to favour direct passes quicker
- Improved short pass accuracy slightly
- Tried to increase number of crosses slightly
- Fine tuned shot accuracy
- Fixed some minor player on ball decision bugs
- Improved trajectory of medium length kicks like free kick shots and corners
- Made players better at offering out ball to team mate
- Tried to improve player reactions to deflected balls or tackles
- Made players more willing to slide tackle when opportunity and need arises
- Fixed some unnatural save directions from keepers
- Fixed keepers trying to save ball at wrong point when its heading for post or bar
- Made players slightly better at turning body while on the run
- Made strongest player stand ground when 2 players collide while going for a header
- Made goal celebration paths a little bit more varied
- Fixed comms saying ball well wide when not really that far wide
- Some ball physics collision tweaks
- Some team talk fixes

Match v1314

- Further tuned team shape and d-line position when defending
- AM strata now comes back to defend unless set to “all out attack”
- Made d-line shift up when opposing player with ball is successfully pressed
- Made d-line shift back quicker when attacking player is running with pace at them with the ball
- Some tweaks to marking of opponents in own area
- Fixed defenders shifting across as full back engages winger in last third causing bad shape
- Tried to reduce instances of players heading ball they could control a split second later
- Some minor fixes relating to player interception of ball
- Some refinements to off ball movement around ball player
- Some general tweaks to pass choice and on ball decision making
- Some more minor keeper save fixes
- Fixed some instances of woodwork hit not being registered
- Fixed player not waiting to getup before running off to celebrate after scoring a diving header

Match v1315

- Fixed ultra rare crash when player shoots from close range
- Further small refinements to on ball decisions and pass choice
- Improved direct free kick trajectory slightly
- Improved crossing aim AI
- Fine tuned pass and shot accuracy slightly
- Improved player reaction and awareness of ball generally
- Improved defensive tracking of player running with ball
- Slight reduction of player reaction time to fast curling balls
- Slight reduction of player reaction time when ball a long way away from them especially if not facing it
- Improved defender lateral positioning when defending wide ball
- Fixed winger not staying wide when asked to hug touchline and ball on his side in advanced position
- Goalkeeper should narrow the angle better when a play is running at him at speed
- Goalkeepers should try to move under the ball path even if they think they can’t reach it.
- Fixed a bug where the keeper fails to catch a ball if it has just hit the crossbar/post
- Fixed keeper turning ball over bar described as turning it round post
- Fixed some player collision avoidance issues
- Fixed a bug where an offside is given instead of a free kick
for a foul
- Stop a rare teleport bug with goal celebrations
- Fixed animation issues whilst player argues with ref
- Fixed small anomaly in team selection AI

Match v1316

- Fixed bug causing players to occasionally react too late to pass
- Improved pressing of opponents slightly
- Made players more willing to go for a riskier interception if ball receiver is in a goalscoring position
- Tweaked keeper positioning when facing down attacker
- Reduced pointless passing slightly
- Fine tuned chance of speculative passes slightly
- Refine kick innaccuracy algorithm slightly

Match v1317

- Fixed defenders not turning quick enough when tracking player running onto through ball
- Reduced likelyhood of players making pass when in clear cut shooting position

Match v1318

- Fixed keepers not reacting to powerful close range shots